Infinity Systems

Mostly reblogs yo. I also play World of Tanks and miscellaneous other games.
Who I Follow

fangirladdie:

After I saw him in The Cripple of Inishmaan, I anxiously waited to meet Daniel Radcliffe at the stage door so I could get this card signed. Because I was toward the back of the crowd, I didn’t think Daniel would even notice the card, but I was very wrong. As soon as he caught sight of the card, Daniel started laughing. He then took the card and explained how he had wanted to sign one of the cards ever since he had found out about it and signed it with my Sharpie. Then he THANKED me for bringing it and took my phone and took a selfie with me. Needless to say, I was very happy.

(via demonoflight)

mexicanscanbreak2:

i-will-wait-for-you-endlessly:

The great thing about music is it did not save your life

It gave you the strength and will power to save your own life

That’s the beauty of music

This is probably the most important thing I have read in the last 3 years of my life, thank you to whoever posted this.

(via noobtanker)

whatwhiteswillneverknow:

… I’m sorry… what?

(via noobtanker)

alexanderraban:

bonestraightyaki:

a ritual

blackest magic

Darkest arfs

(via noobtanker)

atomic-glitter:

theamericannegras:

specialnights:

Little Sarah Rector, a former slave, became one of the richest little girls in America in 1914. Rector had been born among the Creek Indians, as a descendant of slaves. As a result of an earlier land treaty from the government. Back in 1887, the government awarded the Creek minors children 160 acres of land, which passed to Rector after her parents’ deaths. Though her land was thought to be useless, oil was discovered in its depths in 1913, when she was just 10 years old.

Her wealth caused immediate alarm and all efforts were made to put the child Sarah under “guardianship” of whites whose lives became comfortable immediately.  Meanwhile Sarah still lived in humble surroundings. As white businessmen took control of her estate, efforts were also made to put her under control of officials at Tuskegee Institute.

Much attention was given to Sarah in the press.  In 1913, there was an effort to have her declared white, so that because of her millions she could ride in a first class car on the trains. 

file that under black history they could be teaching us in February

Black history things they could be teaching us during every month.

(via jacquerel)

bogleech:

BTW the same game that has this

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Also has this:

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Their names are Moe, Jdog and Sqwalk. That’s important information.

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Jdog.

(via jacquerel)

thepageofhopes:

disjunkt:

disjunkt:

9-times:

atherys:

elkian:

No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.

Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.

The Grey Rainbow: Don’t be thrown by the art - this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.

The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours - LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.

Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.

EDIT: Feel free to add your own!

ComaTo be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!

LovedA really short game, but it has a lot of replay value in my opinion.

I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.

Adding:

Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.

Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.

Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.

Since there are a lot of people reblogging this… Adding:

Thomas Was AloneIt’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.

Little InfernoFrom the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) - until you suddenly realize… (whisper whisper)

Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales). 

I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently. 

Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.    

Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012. 

Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to. 

(via pluffin)

onceuponahenny:

shanepooh:

monkeysaysficus:

ginjaninja3716:

compudisco:

SUBLIMINAL MESSAGING 

Canadians love anal tho

monkeysaysficus

Oh god we doooo

Every Canadian I’ve met likes anal

lol what the fuck

(via aberrantkenosis)

raggedypaperman:

tsunderelly:

omfg i’m crying at the latest episode of Got because daenerys is listening to this guy and she’s so tired of his bullshit and she looks directly at the camera like she’s in an Office episode 

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(via jacquerel)

beesmygod:

slinkyinky:

regalli:

silent-novae:

regalli:

talysalankil:

biniall:

if you have a bit of time and need a laugh, please read this review of a self-published book and watch as the author of the book gets absolutely livid in the comments

I expected like one or two comments and what I got was much better

Everyone please go read this

… He’s not joking.

This is… I can’t even get past the part where he compares his description of a room full of roses to Keats and describes his book as a lyrical prose poem to Venice.

AND IT GETS BETTER. Go, go and read this.

I think I just died of laughter.

Especially in light of the concept. That’s the best part, I think.

A LYRICAL PROSE POEM TO VENICE… That is a noir novel in which all the characters are teddy bears.

I mean it’s POSSIBLE, but not all that likely.

This is absolute gold. I can hardly believe what I’m reading omg

jesus this dude

(via jacquerel)

Agh I gotta remember to do my T-34 model.

80x25:

azazelm0rdant:

:D

ok. :DDDD

(via professorlizzard)